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The Sun Lord is a much more powerful War-Mode version of Moon Lord, intended to be fought well after the Moon Lord but can be fought well before that. He serves as the endgame boss of Terraria, after having dethroned the Moon Lord from that coveted position.

He mirrors the Moon Lord in theme and vice versa, in a similar fashion how the Empress of Night mirrors the Empress of Light.

He can be summoned by the use of a Burning Sigil or defeating the four Celestial Pillars plus the Cross Pillar (in the Underworld).

While the Moon Lord has three True Eyes of Cthulhu and two Hands, the Sun Lord has seven True Solar Eyes of Cthulhu and four hands.

He also has a halo on top of his head that emanates an aura serving as a shield to his core which the player must manually destroy (to defeat his core) after plucking out all seven eyes.

He acts in combat exactly like the Moon Lord, and while fighting plays "Morituros - Extended - The Binding of Isaac- Afterbirth Musik" as the theme music .

Unlike the Moon Lord, however, the Sun Lord will instantaneously teleport to the player if they stray too far from his presence and deals 9999 contact damage, much like the Dungeon Guardian. This will almost certainly kill the player without equipping proper protection.

As he is the Sun Lord, he represents a mythical creature (most likely a sun-based deity), unlike Moon Lord who represents Cthulhu as his brother. This Creature represents the Living Sun, and you could also tell by the Aura Ring around his head.

The four hands are an extra additional obstacle to defeating this boss, making him more difficult and sometimes even so hard it's pretty impossible to beat..

But there are quite a lot of ways to easily eradicate this cosmic being.

Appearance[]

The Sun Lord doesn't look too different from the Moon Lord in terms of the overall theme. The only difference is that the Sun Lord has golden-colored skin and red insides. He also now has 7 True Solar Eyes of Cthulhu and 2 additional hands. He is also slightly larger than Moon Lord.

Stats[]

  • Hands (x4): 10000000Heart (20000000Heart in Expert Mode) (24350000Heart in Master Mode)
  • Eyes (x7): 13000000Heart (26000000Heart in Expert Mode) (29500000Heart in Master Mode)
  • Mouth (x1): 11000000Heart (22000000Heart in Expert Mode) (27500000Heart in Master Mode)
  • Halo Aura (Core Shield) (x1): 100000000Heart (225000000Heart in Expert Mode) (250000000Heart in Master Mode)
  • Core (x1): 50000000Heart (10000000Heart in Expert Mode) (125000000Heart in Master Mode)
  • Total Health: 292000000Heart (609000000Heart in Expert Mode) (706400000Heart in Master Mode)

In terms of actual health, the Sun Lord has way more health than the Moon Lord (who by comparison has 145000Heart (217500Heart in Expert Mode) (277311Heart in Master Mode)) and deals more damage per second than his lunar counterpart. Expect a much greater difficulty in draining his HP because it takes way more time to beat him because of his much higher DPS output.

Fight[]

True Solar Eyes

True Solar Eyes of Cthulhu

The Sun Lord will shoot Solar Eyes (the Solar counterpart to the Phantasmal Eyes) that follow the player for 3 minutes that deal 250 contact damage while the True Solar Eyes remain in the body.

The Solar Eyes themselves have a 0.4% chance of dealing 1000 damage to the player, again reinforcing the fact that the Sun Lord can be a one-shot-one-kill mob if not equipped with the proper protections.

Once you take out the four eyes from his hands, the three eyes from his head will open. The four eyes from the hands reveal to be invincible True Solar Eyes (a yellow version of True Eye of Cthulhu).

In order to fight the Sun Lord's core, you have to destroy the shield (which has more health than the core itself) that protects him first, unlike the Moon Lord's which is removed automatically after having plucked out the eyes.

While in combat, the Sun Lord can shoot a Solar Deathray from all seven eyes that deal 100000 damage in Classic mode (a red version of Phantasmal Deathray).

The True Solar Eye will make the screen now flash sometimes, because of the Aura Projection around the Sun Lord's head.

If the player gets too far from the Sun Lord, he will teleport to the player and deal 9999 contact damage, much like the Dungeon Guardian.

When the Sun Lord dies, the body/bones will fall to the ground, and if the player touches the falling body, they will take 50 contact damage, unlike the Moon Lord, where the damage is 0.

Spawning[]

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The Burning Sigil

To summon the Sun Lord, you will need to Craft the Burning Sigil, which consists of 1x Celestial Sigil + 15x Solar Fragment + 100x Hellstone Bar. A good strategy in crafting the Burning Sigil is that one will need to have a massive surplus of Solar Fragments above all other kind of fragment.

To summon him naturally, initiate the Lunar Events and destroy the normal four Celestial Pillars. This will summon a fifth and final pillar called the Cross Pillar, which summons highly buffed, reddish-yellow versions of the monsters from all four pillars and requires 4x more kills (which would equate to 400 enemies (600 in Expert Mode) pre-Moon-Lord or 200 enemies (300 in Expert Mode) post-Moon Lord) to disable his shield. The Sun Lord will awaken a minute after the Cross Pillar has been defeated.

Miscellaneous[]

  • Slightly larger than the Moon Lord
  • Immune to all debuffs
  • Immune to lava
  • 100% knockback (KB) resistance
  • Spawn Time: Daytime
  • Biome: Underworld

Drops[]

-Sun Sword (x1) - 100% (A sword that shoots concentrated lasers of sunlight, consider it the solid beam-upgraded version of the Star Wrath.)

-Platinum Coins (x95) - 100% (From vanilla Terraria.)

-Kamehameha (x1) - 100% (A Magic Weapon that functions like the Lunar Portal Staff.)

-Cosmic Cyclone (x1) - 60% (It looks and functions like a buffed version of the Star Wrath.)

- Solar Flare (x1) - 60% (It shoots Solar Flares from the sky, a Solar counterpart to the Lunar Flare.)

- Portal Gun (x1) - 100% (From vanilla Terraria)

- Solarite Ore (x100) - 90% (Functions and can be used to craft weapons, armor, and other items much like Luminite Ore.)

- Iron God Staff - 10% (Turns everything it hits into stones. Not effective on Bosses.)

- Procyon Arrow (x59/x67/x68/x69) - 100% (Acts like the Luminite Arrow) - Sun Lord Mask - 20% (When worn, it acts like a mining helmet in vanity slots and deals damage to enemies close to you along with light in the helmet slot.)

- Sun Lord Trophy - 100% (Can be placed.)

- Sun Lord Relic (Master) - 100% (Can be placed.)

- Treasure Bag (Sun Lord) (Expert/Master) - 100% (Has more additional loot.)

Achievement[]

DysonImpact

The achievement icon for the Sun Lord.

Dyson Impact

Defeat the Sun Lord, the otherworldly cosmic deity whose ultrabright presence can blind the weak ones and turn them into dust.

Trivia[]

  • The Sun Lord functions like the Moon Lord, but has an extra set of arms to help him out.
  • The Sun Lord can be killed pre-Moon Lord as none of the Burning Sigil's materials require Moon Lord to be defeated, though that may be very hard or impossible.
  • The Sun Lord sprite appeared in one of Pedguin's Videos but he never credited the original creator.
  • The Sun Lord sprite appeared in one of Gameraider's Videos.
  • The original creator of the Sun Lord is TripletsXD56 according to this thread's History.

Boss Theme[]

Morituros_-_Extended_-_The_Binding_of_Isaac-_Afterbirth_Musik

Morituros - Extended - The Binding of Isaac- Afterbirth Musik

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