Terraria Fan Ideas Wiki
Advertisement
This article is currently a work in progress!
This is a community idea!

  • This means that you can:
    • Use this idea in any of your ideas (respectively).
  • This, however, does not mean that you can:
    • Make a substantial change this to article. (Example: Changing the crafting recipe or modifying some important information that is usually the creator's choice.)

Click here to view all the other Community Ideas!

Armor Modifiers are just like Weapon Modifiers, being of 75% chance of getting a random one when you craft armor. If the armor is for a specific class (Mage armor, melee armor etc), the class armor gets exclusive modifiers. If not it will get a Universal armor prefix of accessory modifier. You can also reforge the armor with the Goblin Tinkerer NPC like you do weapons and tools.

Normal Modifiers

  • Sturdy: +1 defense, 3% damage mitigation(stacks with Beetle Armor and Endurance Potion)
  • Reinforced: +3 defense, 5% damage mitigation, 15% knockback immunity.
  • Angelic: +2 defense, +4% movement speed, +1 second of flying.
  • Broken:-4 defense
  • Rusty: -1 defense, -6% movement speed
  • Cracked: -2 defense
  • Unlucky: -3% critical chance
  • Light: -4 defense, +4% movement speed, +6% attack speed
  • Unfavorable: -5% critical chance
  • Disastrous: -3% critical chance, -5% attack speed, -3 defense, +3 damage
  • Acute:+3% movement speed, +1% attack speed, -1 defense
  • Alert:+3% movement speed
  • Curt: +5% movement speed
  • Zephyr: +6% movement speed
  • Magnetic: +1 block pickup range
  • Hell-forged: +3 defense, immunity to lava.
  • Stinky: -5 melee damage, Stink debuff.

Helmet Modifiers:

  • Concetrated: +4% critical chance
  • Confusing: confused debuff
  • Breathing: double breathing time.

Chestplate Modifiers:

  • Guarding: +2 defense
  • Firm: +1 defense for every 50 max health
  • Berseker: +1% damage per 5 health lost.

Greaves Modifiers:

  • Fast: +8% movement speed.
  • Faster: +15% movement speed.
  • Fishy: Ability to swim. (Similar to Flippers)
  • Springy: +15% Jump height

Melee Armor

  • Thorny: +4 melee damage, +1 defense, Thorns buff
  • Slick: +4% melee speed
  • Lucky: +5% melee critical chance
  • Intense: +4 melee damage
  • Rough: +2 melee damage

Ranged Armor

  • Acure: +3 % ranged damage. If whole set +8% ranged crit chance
  • Casted: +5 firing speed, +1 ranged damage
  • Scaled: +4 ranged damage
  • Spiked: +4 ranged damage, +1 defense
  • Scarred: +2 ranged damage

Magic Armor

  • Thaumic: +60 mana, 10% magic damage.
  • Brisk: +20 Mana
  • Expert: +4 magic damage, +1 defense
  • Magical: 4 magic damage
  • Powerful: slightly increased mana regeneration.

Summoning Armor

  • Mesmerizing: Adds two more minions
  • Charmed:  Adds one more minion
  • Fond: +8% summoning damage
  • Blessed: +4% summoning damage, +3 defense
  • Conjured: +12% summoning damage
  • Bewitch: adds 1 more minion, +6% summon damage

Throwing Armor

  • Windy +10% throwing range
  • Drifting +10% throwing speed
  • Angled +4 throwing damage
  • Curved +4 throwing damage, +1 defense
  • Plated: +2 throwing damage
Advertisement